Contents

### Overview

The United Kingdom and Ireland Programming Contest (UKIEPC) 2017 took place a few weeks ago. I used to participate semi-actively and had a rather annoyingly consistent habit of finishing in third place at Imperial. I haven’t done contest programming for quite a good amount of time, though some of my experience from interviewing candidates at Palantir might have helped.

Teams are given five hours to solve somewhere from eleven to thirteen problems. These problems involve submitting a program (the source will do) to an online judge, which typically runs said program against multiple test cases and evaluates the output of the user’s program in some way. This can entail simply checking strings, or alternatively checking if the given solution achieves some task (consider problem D in this set).

This time round I managed to figure out 9 problems, rather coincidentally with a total “penalty time” of 999 minutes. When teams are ranked, the number of problems solved is compared first; to break ties, teams are given penalty time, where solving a problem *T* minutes since the start of the contest, with *F* failed attempts, scores *T* + 20*F* penalty time. The penalty for failed attempts does not accrue until the relevant problem is actually solved. It’s still in one’s interest to finish solving any questions – even though it may give you arbitrary amounts of penalty time, it will not hurt your ranking. This score would have placed second at Imperial (maybe because some of the members of the usual team number 2 have graduated?) and, at time of writing, 51st out of 522 overall.

### Problems

This half of my write-up (I intend to discuss this in two parts) covers what I think are the easier seven problems in the contest, in the order I tackled them. Looking at the metadata on Codeforces, there is a pretty clear drop-off after this. Interestingly, F was actually considered the hardest problem of the ones I’ve listed here (in that fewest teams solved it), but I was able to place it third in difficulty; I struggled more with D than some of the later ones, even, though mainly for implementation reasons.

#### C: Cued Up

Wrong answer at 9 minutes; correct answer at 18 minutes (10 minutes spent total).

Given a description of the number of snooker balls still on a table, determine the maximum number of possible points remaining to be scored. Initially any ball can be hit (it isn’t known whether the red or coloured balls are “on”), but thereafter players can’t pot 2 consecutive reds, and if a non-red is potted and reds remain on the table, the next ball potted must be red. Assume that only one ball is potted per shot.

This is mainly a straightforward implementation – the main snag is that if you have only red balls, then regardless of how many there are the right answer is 1. I think I messed up the first time because I fixed this edge case (which is the last of the sample tests), but accidentally ended up printing “1” before the correct answer on all of the other tests…

#### I: I Work All Day

Correct answer at 13 minutes (4 minutes spent).

This was basically decoding the problem statement and figuring out that “what’s left over after repeated subtraction” refers to the modulo operator. I probably could have got this one out faster if I was still comfortable with C++.

#### J: Just a Minim

Correct answer at 17 minutes (4 minutes spent).

Figure out the length of a tune given the length of note values. Again, raw implementation. I’m surprised this even took 4 minutes, though that might well have been because I went through all the sample tests, and also did the “hacky” approach of hardcoding the strings. There was a slightly faster to write up solution that involved special casing 0, and then writing 1/x for the others. I also might have wasted some time because I was concerned about floating point rounding errors and so calculated things in terms of sixteenths. (That’s not needed because these numbers have exact binary representations, and the problem limits would be very unlikely to result in a loss of precision.)

#### F: Flipping Coins

Correct answer at 26 minutes (8 minutes spent).

You have *n* coins, all initially tails up, and *k* coin flips which you are obliged to exercise – but you can choose which coin to flip. At the end of the game you keep all coins that are heads up. What’s the expected number of coins you can keep (with optimal play)?

This one is figuring out the right strategy (pretty simple – always flip something that’s tail side up if you can) and then writing a recurrence relation. There are overlapping subproblems, so a quick bit of memoisation is needed, but it is not hard to implement. I’m surprised how much candidates appeared to struggle with this problem. I guess it requires a little bit more familiarity with thinking in terms of probabilities, which has tended to be one of my stronger points at contests like these.

#### D: Deranging Hat

Wrong answers at 50, 53, 61 minutes. Correct answer at 89 minutes (63 minutes total spent).

A sorting network consists of comparators; given two indices *i* and *j *(importantly, in that order), if *i* is greater than *j*, then the letters at those indices are swapped. Given a string, build the sorting network that would “sort” the traditionally sorted version of that string back into the original string. For example, given the string “dude”, you would need to transform “ddeu” to “dude”, perhaps by comparing 4 and 2 and swapping them, and then 3 and 4 (and then swapping them). The sorting network can’t be more than ~10X the length of the string, in the worst case.

It took me quite a while to figure out what the problem statement meant. I came up with a reasonable idea (swap each letter into its right place, iterating through the string once), but was needlessly worried about performance and started doing a lot of fiddly book-keeping with Maps of SortedSets; there was a difficult-to-trace bug in there. I then gave up some time after 61 minutes and reimplemented things with a much simpler temporary char-array solution, which worked.

#### A: Alien Sunset

Correct answer at 104 minutes (15 minutes spent).

Given day lengths on multiple planets and times of sunrise/sunset, find the first time within a given time window where it is dark everywhere.

I avoided this at first because it looked like an Interval Tree kind of problem. Though seeing that many people solved it, I had a closer look and it looked like writing something in O(planets * allowed time window) would work. Thus, simply start from 1 and test each possible time interval to see if it is indeed dark everywhere, and if it is return. There was a bit of a snag with some planets having daylight hours crossing zero, but nothing too difficult to manage.

#### E: Education

Correct answer at 140 minutes (36 minutes spent).

A school has N departments, each with some number of students Si; they need to move to a new set of buildings, which each have capacity Ti and cost Ci (but they cannot share buildings). Minimise the total cost of all buildings, while fitting all of the students in (if possible).

I figured to sort the departments in descending order of size and then thought of some kind of dynamic programming based solution. I then realised I could do better; a greedy solution which picked the cheapest available building could actually work, if one was considering departments in descending order of size. This led rather quickly to one possible solution: sort the departments in descending order of size, and then populate a priority queue (highest priority = lowest cost) with permissible buildings. As larger departments are housed, smaller buildings can be added to the permissible pool, though we still want to ensure that large but cheap buildings would be used first. If the queue ever ran dry, the assignment would be impossible.

Five problems remain that are somewhat more difficult (at least in my opinion).

### Thoughts

There are certain skills that I’m still reasonably comfortable with, like mathematics in terms of computation. There are others like computational geometry that I don’t remember too well (as we’ll see in part 2). The first part of these contests is typically a speedy rush to get credit for as many problems as possible; usually somewhere between the 5 and 7 problem mark things slow down a bit. The second part for me tends to be more interesting, though I find that the focus changes from speed to actually thinking hard about algorithms – and very often fretting over implementation as well.